Little match girl

Christian Andersen

Little match girl
// ❄️ The Little Match Girl — cinematic code story (English version) const city = new City("OldTown") .setEra(Year.Around(1890)) .with( Weather.SNOWFALL, Wind.COLD, Light.LANTERNS.glow("amber")); const littleGirl = new Character("LittleMatchGirl"); const people = Group.of(passersby, children); people .moveAlong(streets) .laugh() .moveTo(place.random) .ignore(littleGirl); const transports = Group.of(carriages, sleds); transports .pass(streets) .clatter() .throwShadows( littleGirl); littleGirl .wear(Clothes.THIN) .barefoot() .carry(Matches.BOX(10)) .state({ warmth: 0, hope: 0, wentWithGrandmother: false }) .moveThrough( city.street.main) .watch( Children.playWith(Snow.BALLS)) .see( Houses.windows.glow( Warmth.GOLD)) .stepBack(Fear.SMALL) .whisper("It’s warm there… but not for me…") .shout("Who will buy my matches?"); // simple sequential logic — each match lights a new dream while ( littleGirl.has( Matches.ANY) && littleGirl.isAlive() && littleGirl.isCold() ) { enum Dream { BANQUET = "BANQUET", FIREPLACE = "FIREPLACE", TREE = "TREE", GRANDMOTHER = "GRANDMOTHER" } // First spark — small flame of imagination littleGirl.light(Matches.FIRST) .watch(fire) .imagine(Dream) .smile(Fleeting.TRUE) .shiverLess(); // Dream 1: The Banquet if (Flame.ALIVE) { Dream.BANQUET: littleGirl .eat(Bread.WARM) .smile(Sweet.TRUE) .eat(MEAT.ROAST) .lickFingers() .drink(Milk.HOT) .sigh(Content.TRUE) .reachFor( Fruit.APPLE) .giggleSoft(); } littleGirl.light(Matches.NEXT); // Dream 2: The Cozy Room with Fireplace if (Flame.ALIVE) { Dream.FIREPLACE: littleGirl .wrapIn(Blanket.SOFT) .shiverLess() .sit(Armchair.WARM) .inhale( Scent.WOOD_FIRE) .putFeetIn( Slippers.FUZZY) .relax() .lookAround() .smilePeaceful(); } littleGirl.light(Matches.NEXT); // Dream 3: The Christmas Tree and Candles if (Flame.ALIVE) { Dream.TREE: littleGirl .blinkRapid() .eyesShine() .touch( Tree.DECORATED) .laughSoft() .smell( Candles.VANILLA) .inhaleDeep() . heart.Beat(Excited.TRUE); } littleGirl.light(Matches.LAST); // Dream 4: The Loving Grandmother if (Flame.ALIVE) { Dream.GRANDMOTHER: littleGirl .runTo( Grandmother.ARMS) .hug(Tightly.TRUE) .restHead( Grandmother.SHOULDER) .closeEyes() .smileSoft() .tearWell() .feel(Safety.TRUE) . heart.rest() .ascendWith( grandmother) .into(Light.PEACE) .as( Stars.SILENT_WITNESS); break; // final transition — the soul rises } // Dawn over the city city.dawn() .light( Sky.PALE_BLUE) .touch(Snow.SOFT); // People notice the girl people .gatherAround( littleGirl) .hush() .softVoice().say("She only wanted a little warmth…") .bowHeads(); // Symbolic ending — she is embraced by love Heaven.open() .glow(Light.WARM) .choir( Sound.GENTLE_HUM) .garden( Blossoms.WHITE) .embrace( littleGirl, grandmother); // Silent world, eternal peace city.dawn() .people() .hush() .softVoice().say("Now she is warm forever…"); }